Quantcast
Channel: MOMO-Studio Indie Development Blog » Development
Browsing latest articles
Browse All 10 View Live

Flash Memory Problem Solved!

It was a great week to start off, I am glad where our developers manage to solve THE most irritating problem of Flash, that is memory management. Like it or not, if you are not careful with your codes...

View Article



Game Polishing.

Got this from Gamasutra “The art of game polish”; “To me, what defines polish in a game is a consistency of experience,” says BioWare’s Mark Darrah, executive producer of the Dragon Age franchise. “If...

View Article

Discovery of the year! Go Jap.

Was browsing for some effects with perlin noise, I’ve found a web site that talks about flash effects. Saw some of the tutorials and it was mind blowing! This jap guy is really good. As he was...

View Article

Are we set to go further?

We are at the final phase of close beta to our ZPLUS ゼッタモンスタープラス (Zetta Monster Online Game). Thanks to the team that we have include critical upgrades to our current ZPLUS. We have improved the...

View Article

ZPLUS Screen resolution altered.

After integrating our ZPLUS into FB we have found out one annoying problem, the size of the interface is a bit small. Originally it was designed at 640 X 480, and it looks alrite, as the numbers of...

View Article


Zplus extension on FB.

I have been thinking on using the FB functions to increase the usability of FB features in the game. Well I have to be honest to say that when we developed the architecture of ZPLUS we didn’t think of...

View Article

Storytelling in Web-Based Game.

When developing ZPLUS, in the begining what I have in mind was to develop an infinite leveling gameplay that doesn’t rely on story. Players will just have to keep on leveling their character...

View Article

Work and more work! on Zetta Monster PLUS 2.0

In the beginning it’s all about fixing bugs and adding some additional gameplay to Zetta Monster PLUS. The more we work on the gameplay the more idea it came out; Therefore the team has decided to take...

View Article


Balancing the “Soul” of a game.

After developing ZPLUS for almost 2 years, we have done a lot of changes, upgrades and modification on our ZPLUS system. I would like to explain how, the system is being constructed; during the...

View Article


Work and more work… On Zetta Monster PLUS CBT 2.0 cont.

Finally we have reached the final phase of ALPHA 2.0, one more step to go before we can launch ZPLUS CBT 2.0. We have lost count on the time spent in refining the game, as the team tried to “breath” a...

View Article
Browsing latest articles
Browse All 10 View Live




Latest Images